Post by Timm on May 7, 2005 0:30:22 GMT 11
OK, this is a new type of game...totally different to the points. Let's see how this goes.
Concept:
Early on, there will be two rounds- The first round, anyonewill be able to choose from a list of groups to keep safe from Elimination. The groups I have are taken from a list of Obernewtyn characters, and divided into groups - yes, I know some are mismatched, this was mostly for numbers. When one group remains unpicked, they go to Elimination. Characters from that group are then chosen to be safe, until only one is left, who is eliminated. After this, the process starts again, but the tribe that went to Elimination is automatically safe for that round. When the groups get smaller, I'll be joining some together, and when only 12 are left, everything merges.
Rules:
1. To save a group or character, tag 'Safe' next to their name or group.
2. You may only save ONE group and ONE character per round - this may change early on, if the game is slow.
3. Enjoy!
The game can be run without me around, just put the last group up for elimination, and when someone is eliminated, post the list of groups and places, and update it.
EDIT:
For every round up until the final 90:
-There will be double eliminations every round.
-The first time a group goes to elimination, their number must be knocked down to 11. For example, if a group of 14 goes to elimination, 3 are eliminated.
Until further notice: You can save 2 characters, not groups, per round.
Let's go!
Animals - 12
Avra, Darga, Faraf, Gahltha, Jaygar, Maruman, Rasial, Sallah, Sarby, Sharna, Zade, Zidon
Beastspeakers/Teknoguild - 14
Alad, Fian, Garth, Jak, Jow, Khuria, Linda, Pavo, Qwinn, Reul, Rori, Yokan, Zadia, Zarak
Beforetimers/Druids - 13
Atthis, Daffyd, Emmon, Erin, Gilaine, Gilbert, Hannah Seraphim, Henry Druid, Jacob Obernewtyn, Lidgebaby, Petr Masterton, Nerat, Rilla
Coercers/Healers - 14
Domick, Dragon, Gevan, Hannay, Hari, Harwood, Kader, Kella, Linnet, Merret, Miryum, Orys, Rhianon, Roland
Councilmen - 11
Bergold, Caleb, Jitra, Kana, Lax, Moss, Noviny, Radost, Rorah, Shimon, Vilna
Empaths/Futuretellers - 14
Angina, Blyss, Christa, Dameon, Dell, Feay, Freya, Kally, Lirra, Maryon, Miky, Noha, Rosamunde, Valda
Farseekers/Other - 12
Aras, Brannoch, Ceirwan, Duria, Elspeth, Jes, Lynna, Matthew, Sarn, Tomash, Twyna, Wila
Gypsy/Sadorian/Other Rebel - 15
Bram, Bruna, Darias, Domina, Gwynedd, Idris, Iriny, Jakoby, Kasanda, Maire, Powys, Reuvan, Straaka, Swallow, Tilda
Herders/Other Council - 10
Analivia, Ariel, Bila, Eril, Jik, Juri, Lady Slawyna, Mendi, Salamander, Zuria
Rebel Leaders - 14
Bodera, Brocade, Brydda Llewellyn, Cassell, Dardelan, Elii, Lydi, Malik, Radek, Serba, Tardis, Vos, Yavok, Zamadi
Other Obernewtyn - 15
Alexi, Cameo, Enoch, Gavyn, Gruffyd, Javo, Katlyn, Louis Larkin, Madam Vega, Marisa Seraphim, Michael Seraphim, Stephen Seraphim, Rushton, Seely, Selmar
145th: Evan Bollage (Herders)
146th: Grisyl (Herders)
147th: Alum (Councilmen)
148th: Mord (Councilmen)
149th: Petark (Councilmen)
150th: Pilya (Councilmen)
--------------------------
Just for fun, I save Councilmen
Animals
Beastspeakers/Teknoguild
Beforetimers/Druids
Coercers/Healers
Councilmen - Safe
Empaths/Futuretellers
Farseekers/Other
Gypsy/Sadorian/Other Rebel
Herders/Other Council
Rebels (leaders)
Other Obernewtyn
Concept:
Early on, there will be two rounds- The first round, anyonewill be able to choose from a list of groups to keep safe from Elimination. The groups I have are taken from a list of Obernewtyn characters, and divided into groups - yes, I know some are mismatched, this was mostly for numbers. When one group remains unpicked, they go to Elimination. Characters from that group are then chosen to be safe, until only one is left, who is eliminated. After this, the process starts again, but the tribe that went to Elimination is automatically safe for that round. When the groups get smaller, I'll be joining some together, and when only 12 are left, everything merges.
Rules:
1. To save a group or character, tag 'Safe' next to their name or group.
2. You may only save ONE group and ONE character per round - this may change early on, if the game is slow.
3. Enjoy!
The game can be run without me around, just put the last group up for elimination, and when someone is eliminated, post the list of groups and places, and update it.
EDIT:
For every round up until the final 90:
-There will be double eliminations every round.
-The first time a group goes to elimination, their number must be knocked down to 11. For example, if a group of 14 goes to elimination, 3 are eliminated.
Until further notice: You can save 2 characters, not groups, per round.
Let's go!
Animals - 12
Avra, Darga, Faraf, Gahltha, Jaygar, Maruman, Rasial, Sallah, Sarby, Sharna, Zade, Zidon
Beastspeakers/Teknoguild - 14
Alad, Fian, Garth, Jak, Jow, Khuria, Linda, Pavo, Qwinn, Reul, Rori, Yokan, Zadia, Zarak
Beforetimers/Druids - 13
Atthis, Daffyd, Emmon, Erin, Gilaine, Gilbert, Hannah Seraphim, Henry Druid, Jacob Obernewtyn, Lidgebaby, Petr Masterton, Nerat, Rilla
Coercers/Healers - 14
Domick, Dragon, Gevan, Hannay, Hari, Harwood, Kader, Kella, Linnet, Merret, Miryum, Orys, Rhianon, Roland
Councilmen - 11
Bergold, Caleb, Jitra, Kana, Lax, Moss, Noviny, Radost, Rorah, Shimon, Vilna
Empaths/Futuretellers - 14
Angina, Blyss, Christa, Dameon, Dell, Feay, Freya, Kally, Lirra, Maryon, Miky, Noha, Rosamunde, Valda
Farseekers/Other - 12
Aras, Brannoch, Ceirwan, Duria, Elspeth, Jes, Lynna, Matthew, Sarn, Tomash, Twyna, Wila
Gypsy/Sadorian/Other Rebel - 15
Bram, Bruna, Darias, Domina, Gwynedd, Idris, Iriny, Jakoby, Kasanda, Maire, Powys, Reuvan, Straaka, Swallow, Tilda
Herders/Other Council - 10
Analivia, Ariel, Bila, Eril, Jik, Juri, Lady Slawyna, Mendi, Salamander, Zuria
Rebel Leaders - 14
Bodera, Brocade, Brydda Llewellyn, Cassell, Dardelan, Elii, Lydi, Malik, Radek, Serba, Tardis, Vos, Yavok, Zamadi
Other Obernewtyn - 15
Alexi, Cameo, Enoch, Gavyn, Gruffyd, Javo, Katlyn, Louis Larkin, Madam Vega, Marisa Seraphim, Michael Seraphim, Stephen Seraphim, Rushton, Seely, Selmar
145th: Evan Bollage (Herders)
146th: Grisyl (Herders)
147th: Alum (Councilmen)
148th: Mord (Councilmen)
149th: Petark (Councilmen)
150th: Pilya (Councilmen)
--------------------------
Just for fun, I save Councilmen
Animals
Beastspeakers/Teknoguild
Beforetimers/Druids
Coercers/Healers
Councilmen - Safe
Empaths/Futuretellers
Farseekers/Other
Gypsy/Sadorian/Other Rebel
Herders/Other Council
Rebels (leaders)
Other Obernewtyn